WEAPON TRAITS

Here you will see the various weapon traits for Squadron Strike.
 * PRIORITY 01
 * Active Homing =
 * Aegis 01 =
 * Aegis 02 =
 * Aegis 03 =
 * Ammunition 01 =
 * Ammunition 02 =
 * Ammunition 03 =
 * Ammunition 04 =
 * Area Effect =
 * Armor Leaks 1/2 =
 * Armor Leaks 1/3 =
 * Blocks Damage =
 * Burnout <02 =
 * Burnout <03 =
 * Burnout <04 =
 * Burnout <05 =
 * Burnout <06 =
 * Burnout <07 =
 * Burnout <08 =
 * Burnout <09 =
 * Burnout <10 =
 * Bursting =
 * Chain Fire =
 * Conic Area =
 * Constant Burn =
 * Continuous 07+ =
 * Continuous 08+ =
 * Continuous 09+ =
 * Continuous 10+ =
 * Cutting =
 * Disables Bridge =
 * Disables Electronic Warfare =
 * Disrupts Armor =
 * Disrupts Bridge =
 * Disrupts Electronic Warfare =
 * Disrupts Regeneration =
 * Disrupts Movement =
 * Disrupts Manuver =
 * Disrupts Reactor =
 * Divisible 02 =
 * Divisible 03 =
 * Divisible 04 =
 * Double Penetration =
 * Drilling Beam =
 * Explosion =
 * Guidance Arc +01 =
 * Guidance Arc +02 =
 * Half Vs. Armor =
 * Half Vs. Shields =
 * Halves Armor =
 * High Impact 01:01 =
 * High Impact 01:02 =
 * High Impact 02:01 =
 * High Resolution Targeting -01 =
 * High Resolution Targeting -02 =
 * Hold Cost 1/2 =
 * Hold Cost 2/3 =
 * Hot Launch +02 =
 * Hot Launch +04 =
 * Hot Launch +06 =
 * Hurried Fire -10% =
 * Hurried Fire -20% =
 * Ignore Armor 08+ =
 * Ignore Armor 09+ =
 * Ignore Armor 10+ =
 * Ignore Component Armor =
 * Ignore Component Armor (1st Hit) =
 * Ignore Shields 08+ =
 * Ignore Shields 09+ =
 * Ignore Shields 10+ =
 * Implosion Facing =
 * Implosion Weakest =
 * Independent =
 * Inherits Velocity =
 * Interceptor r03 =
 * Interceptor r06 =
 * Interceptor r12 =
 * Internal Explosion =
 * Launcher Guided =
 * Linked Fire =
 * Multi-Penetration 02x =
 * Multi-Penetration (Choose 02) =
 * No Damage to Prismatic Gloves =
 * No Damage to Shields =
 * Obvious Warhead =
 * Piercing +01 =
 * Piercing +02 =
 * Piercing +03 =
 * Piercing -01 =
 * Piercing -02 =
 * Piercing -03 =
 * Precision Fire =
 * Pseudo Torpedo 01x =
 * Pseudo Torpedo 02x =
 * Quick =
 * r00 Spherical Radius =
 * r01 Explosion =
 * r02 Explosion =
 * Raking Fire 02 =
 * Raking Fire 03 =
 * Retargeting =
 * Rolling Delay =
 * Salvo Fire =
 * Shield Damage Only =
 * Shield Leaks 1/6 =
 * Shield Leaks 1/4 =
 * Slag =
 * Smart =
 * Snap Turn =
 * Spherical Arc =
 * Splash =
 * Stand Off r02 =
 * Stand Off r05 =
 * Stand Off r09 =
 * Sustained -01 =
 * Sustained -02 =
 * Sweeping =
 * Small Targets Only =
 * Unit Controlled =
 * Unreliable 03+ =
 * Unreliable 05+ =
 * Unreliable 07+ =
 * Unreliable 09+ =
 * Unrepairable =
 * PRIORITY 02
 * PRIORITY 03
 * PRIORITY 04
 * PRIORITY 05
 * PRIORITY 06
 * PRIORITY 07
 * PRIORITY 08
 * PRIORITY 09
 * PRIORITY 06
 * PRIORITY 07
 * PRIORITY 08
 * PRIORITY 09
 * PRIORITY 08
 * PRIORITY 09
 * PRIORITY 09